Report on Gaming Industry in India
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Case Details:
Report Code : BREP039
Report Length : 24 Pages
Period : 2000 - 2006
Organization : -
Pub Date : 2007
Teaching Note : Not Available
Countries : India
Industry : Gaming
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For delivery in electronic format: Rs. 1000; For delivery through courier (within India): Rs. 1000 + Shipping & Handling Charges extra
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Introduction
Ever since the early 1970s, when Atari1
released the first popular arcade video game Pong, video gaming has become an
increasing popular pastime and has had a profound economic and socio cultural
impact in many countries across the world. The advances in digital technology,
mobile communications and the Internet since the 1990s, have further fuelled the
growth of the global gaming industry.
Gaming can be categorized into five main classes:
PC Gaming- Involves playing video games on a personal computer (PC). The
advantage with PC gaming is that it offers rich multimedia experience and easy
usability.
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Games can be played using storage devices such as CDs, DVDs or online (with a
fast and stable internet connection). Console Gaming – In console gaming,
games are played using game consoles.
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Apart from
a game console, it requires an output device such as a computer monitor
or a television and an input device called controller. Some of the
popular gaming consoles are Sony's Play Station and Microsoft's Xbox.
Wireless Gaming - Wireless gaming refers to the games played using
handheld devices such as mobile phones, personal digital assistant (PDAs),2
etc.
Multiplayer Gaming - As the name suggests, this involves playing games
with other gamers (usually between five to ten players), sometimes even
with players in different parts of the globe... |
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